Mobile Legends 1.5.88 Patch Notes and Explanation

Finally the patch 1.5.88 Mobile Legends is live in live server as well as the advanced server. This patch brings revamps to heroes like Karina, Alpha and Minotaur and overall other adjustments in the gameplay, optimization, quality and the entire battlefield and meta.  According to the designers from Moonton, they have brought some equipment changes for the Roaming and Jungling roles. This new system will help each lane better with more choices and options.

So, here is the complete patch notes from the developers of Moonton for the patch 1.5.88

Patch 1.5.88
Credits : Moonton


  1. Removed the pre-existing Roaming and Jungling Equipment.
  2. Added Jungling Footwear. Jungling Footwear has the same attributes as Common Footwear but also the effects of Jungling Equipment. Killing 5 creeps can upgrade the corresponding Retribution Skill.
  3. Added Roaming Footwear. Roaming Footwear has the same attributes as a Common Footwear but also has the effects of Roaming Equipment. Collecting 600 Gold can unlock the corresponding advanced skill.
  4. We’ve added 3 equipment items: The War Axe that’s well-suited for Fighter heroes, the Shadow Twinblades fore Mage/ Assassins, and the Radiant Armor that reduces sustained Magic Damage.
  5. We’ve adjusted the values and logic of more than 20 pre-existing equipment items. In doing so, we hope that the functions and roles for each item are as clear as possible.


We found that the players who have excellent performance and the players who tried their best to win their matches didn’t get enough rewards, so we adjusted Star-Up points and Protection Point since update. 


Revamped Hero: Karina, the Shadow Blade

As the most eagerly anticipated hero in the “Reforge Your Legend” event, Karina’s revamp what certainly no small challenge for us. Her role focuses more on “agility and assassination”, so we have decided that this revamp should retain ‘ Assassin ‘ as her main feature while her agility needs to be strengthened too. 


  [Passive – Shadow Combo]

Extra damage will be dealt to a target when they are hit 3 times. Triggering Shadow Combo at hero targets reduces the cooldown of Karina’s skill 1 and skill 2.

[Skill 1 – Dance of Blades]

Karina keeps flourishing her twin blades to defend against all basic attacks as she increases her movement speed. She launches a spinning slash when hit by a close-range basic attack , or throws a Shadowblade at the attacker when hit by a long-range basic attack. During the “Dance of Blades” state, Karina’s next basic attack will be enhanced, with which she can charge at a target and slow them down. This state ends when the enhances basic attack or Shadow Assault is cast.

 [Ultimate – Shadow Assault]

This skill still locks on to and charges at the target as before, but can now also summon a Shadowform that lingers behind it too. Use the sill again to quickly return to the Shadowform’s location. In addition, Karina leaves a Shadow Mark on enemies hit by her Shadow Assault, and its  cooldown is rest when a target with a Shadow Mark dies.

Revamped Hero: Blade of Eternity – Alpha


 [Passive – Beta, Advance!]

Each time Alpha uses a skill, he summons Beta to attack and mark the target. Beta will launch 3 laser strikes upon reaching 2 marks. Each of Beta’s first two laser strikes deals an amount of True Damage and briefly reduces target’s movement speed and the final one is an AOE attack that deal even more True Damage.

 [Skill 2 – Force Swing]

After charging the skill for a while, Alpha strikes forward in a fan-shaped area, dealing Physical Damage. Each hit restores HP.  Then Beta strafes the enemies within the area, dealing Physical Damage.

 [Ultimate – Alpha, Charge!]

Alpha command Beta to smash down at a set location, dealing Physical Damage and inflicting stun. At the same time, Alpha flies over to the area and deals Physical Damage to targets in his path, knocking them airborne towards his destination, and then smashing down to deal Physical Damage and slow them. After Alpha smashes down, beta launches 5 AOE strikes upon the target area, each dealing Physical Damage





Revamped Hero: Son of Minos – Minotaur

 [Passive – Rage Mode]

Adjusted. All his skills cooldown now reset whenever he enters Rage State.

 [Skill 2 – Motivation Roar]

New Effect: Minotaur enhances his basic attack for 5s each time the skill is cast.




Revamped Hero: Monkey King – Sun

We have also added a blink skill that performs in essentially the same way as Endless Variety. This allows Sun to confuse the enemy and escape from battle. We have also improved instantaneous move damage instead, to strengthen Sun’s burst ability and his capability of clearing minion waves. We hope that these changes will make Sun “The Monkey King” of the Land of Dawn once more .


 [Skill 1 – Endless Variety]

Sun hurls his Golden Staff in a designated direction, dealing damage to enemies along its path and slowing them. upon hitting heroes or creeps, it transforms into a Doppelganger that pursues the enemy . The Golden Staff will transform into a Doppelganger at the end of its path if no heroes or creeps are hit.

 [Skill 2 – Swift Exchange] NEW

Sun hurls his Golden Staff in a designated direction, dealing damage to enemies along it’s path and slowing them. At this point, Sun will create a Doppelganger to confuse the enemies, while he enters stealth and sends himself and his Golden Staff flying. When it reaches the destination, he catches it and reappears. Hitting an enemy hero on its path will end its flight and make Sun appear. This skill is learned together with his Skill 1 and shares the same cooldown and skill level bonuses.

 [Skill 3 – Instantaneous Move]

Sun and his Doppelgangers launch an instantaneous attack against a designated enemy, dealing damage to the target and enemies behind it. Doppelgangers created with Skill1 and 2 now cast this skill when Sun uses it
Optimized the AI of Sun’s Doppelgangers. Now it’s smarter.
Optimized the rules of HP inheritance for Sun’s Doppelgangers. Now they inherit Sun’s current HP and show an HP bar identical to Sun’s



ARGUS (Adjusted ~)
Argus sacrificed part of his power. He’s now one step closer to either immortality or death.

 [Passive – Warmonger] (Nerfed ↓)
Physical Attack bonus for enhanced Basic Attacks 100%→80%

 [Skill 2 – Meteoric Sword] (Buffed) NEW
New Effect : Triggers a bleeding effect on creeps.

 [Ultimate –  Eternal Evil] (Buffed ↑)
Reduced the cooldown by 5s for all levels.


ZHASK(Nerfed ↓)
More heroes in the Land of Dawn now master the skill of summoning. As a result, Zhask’s power sources are no longer plentiful as before.

 [Skill 3 – Hive Clones(Fusion Enhanced)] (Nerfed ↓)
Damage after the fifth swarm of Nightmaric Clone decays.

 [Ultimate – Dominator’s Descent] (Adjusted ~)
Slightly reduced Basic Attacks base damage after Nightmaric Spawn is enhanced. Fixed an issue where in some situations, Nightmaric Spawn’s HP would be reset to full after it’s enhanced.


X.BORG (Buffed ↑)

X.Borg has collected some new discarded technologies to modify his body, and now he can shoot fire that deals more damage.

 [Skill 1 – Fire Missiles] (Buffed ↑)
Base Damage: 30-100 → 40-100
Total Physical Attack bonus for damage: 50% → 60%
Damage to Minions: 75% → 75%-100%

 [Ultimate – Last Insanity] (Buffed ↑)
Base Fire Damage: 200-300 → 200-250
Extra Physical Attack bonus for Fire Damage: 100% → 130%


Natalia (Buffed ↑)

Knowing she must first survive to have another chance at assassination, Natalia has learned survival skills from Tigrael.

[Attributes] (Buffed ↑)
Base HP: 2589 → 2639
HP Growth: 154 → 164

Lunox (Buffed ↑)

Lunox just came back from a bizarre adventure in the jungle.

[Skill 2 – Chaotic Assault] (Buffed ↑)
Lunox now deals additional damage to all enemy targets, which is equal to a certain proportion of their max HP.
Additional damage dealt to normal creeps: 1,5% → 3.5% of their max HP → 3%-7% of their max HP.


Esmeralda (Buffed ↑)

“When feeling helpless or lost, I’d always stare into the night sky and find strength to move forward from the moon and stars.” – Esmeralda

[Skill 2 – Stardust Dance] (Buffed ↑)
Base Damage of each hit: 210-410 → 240-400


Chang’e (Nerfed ↓)

Chang’e is puzzled, wondering why the power her Crescent Moon has been sensing  is waning.

 [Skill 1 – Starmoon Shockwave] (Nerfed ↓)
Base Damage: 300-500 → 300-450

[Ultimate – Meteor Shower] (Nerfed ↓)
Movement Speed boost: 20% → 10%


Jawhead (Nerfed ↓)

It’s summer time! Jawhead optimized its armor, making it lighter and more breathable

 [Skill 2 – Ejector] (Nerfed ↓)
Base Shield 350-800 → 250-600
Total Physical Attack Bonus for the Damage Absorption of the Shield: 140% → 180%

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