League of Legends: Wild Rift Patch Notes 2.4 | Item Changes

wild rift items

Wild Rift Patch 2.4 has delivered some new items in this new patch, some item re-adjustments and removals.

wild rift items(Credits: LOL Fandom)

NEW ITEMS (WILD RIFT 2.4)


CRYSTALLINE REFLECTOR

This item is AP version of Thornmail and this item is making debut as the AP/Armor item in Wild Rift 2.4. Mage will be at advantage using this against late game carries.

  • Total Cost: 2900G
  • 60 AP
  • 45 Armor
  • 15 Ability Haste
  • PASSIVE – Mirrored Force: Ability casts grant a mirror shard (up to 3) that each block 10 +5% AP physical Damage from an enemy champion and deal 20 + 10% AP magic damage to them.

 

ESSENCE REAVER

This item is for ADC champions who rely primarily on mana for dealing damage . The damage scales for the amount of critical rate the champion has dealing massive damage to enemies with abilities. Meanwhile, attacks also restore mana

  • Total Cost: 3100G
  • 40 AD
  • 25% Critical Rate
  • 25 Ability Haste
  • UNIQUE – Essence Flare: Damaging active abilities and empowered attacks deal 10 bonus physical damage +70% Critical Rate. The same ability can only trigger this effect once per unique target per cast.
  • UNIQUE – Mana Siphon: Attacks restore 2% missing mana on-hit

 

NAVORI QUICKBLADES

This item reduces the cooldown of your primary abilities with every crit hit the basic attack lands on enemies. Henceforth, the crit dealing heroes will be rewarded with this item.

  • Total Cost: 3100G
  • Builds from Caufield’s Warhammer (1200G) + Cloak of Agility (900G) + 900G
  • 45 AD
  • 15 Ability Haste
  • PASSIVE – Deft Strikes: Your critical strikes with basic attacks reduce your non-ultimate ability cooldowns by 15% of their remaining cooldown.

 

PROPHET’S PENDANT

This item is a new tier-2  magic penetration item for mages. Since Oblivion Orb was reworked for Grievous Wound, this item replaces it.

  • Total Cost: 1250G
  • Builds from Amplifying Tome (500G) + 750G
  • 125 Health
  • 25 Ability Power
  • PASSIVE – Doomsayer: +15 Magic Penetration

 

SEEKER’S ARMGUARD

Armor Item

  • Total Cost: 1200G
  • Upgrades from Cloth Armor (500G) + 700G
  • 30 Armor
  • 25 AP

 

SERYLDA’S GRUDGE

For players who focus on utility, this item is handy as it applies a slow debuff on enemies. Hence, it is very beneficial against mobility champions.

  • Total Cost: 3000G
  • Builds from Caufiled’s Warhammer (1200G) + Last Whisper (1300G) + 500G
  • 40 AD
  • 15 Ability Haste
  • 30% Armor Penetration
  • UNIQUE – Bitter Cold: Dealing ability damage slows affected units by 30% for 1 second.

 

STAFF OF FLOWING WATER

This is a new support item for champions who focus on enhancing ally’s AP.

  • Total Cost: 2500G
  • 350 Mana
  • 65 AP
  • 20 Ability Haste
  • PASSIVE – Rapids: Healing or shielding an ally grants you and them 20 Ability Haste speed and 20 − 40 (based on target’s level) ability power for 4 seconds.

 

STORMRAZOR

This is a new item which comes under class of energized items allowing  decent upgrade to magic damage.

  • Total Cost: 2900G
  • 25 AD
  • 25% Critical Rate
  • 20% Attack Speed
  • PASSIVE – Energized: Moving and Attacking will generate an Energized Attack.
  • PASSIVE – Paralyze: Your Energized Attack gains 50-120 bonus magic damage. In addition, Energized Attacks slow enemies by 75% for 0.5 seconds

 

SOLARI CHARGEBLADE

This items helps champions on dealing true damage and boosting critical rate which proves lethal in the Rift.

  • Total Cost: 3000G
  • Builds from Stinger (1200G) + Cloak of Agility (1000G) + 800G
  • 30% Attack Speed
  • 25% Critical Rate
  • 25 Ability Haste
  • UNIQUE – Sunburst: Using an ability gathers Radiance (max 3 charges) which grants 25% Critical Rate for up to 10 seconds. Attacks that critically strike expend a charge of Radiance to deal 26-40 bonus True Damage on-hit, increasing up to 150% on low health targets. Each unique ability may only store a charge once every 2s.
  • Max True Damage: 65-100 when target health is <=35% Health

 

WIT’S END

This item will help champion survive crucial fights in the battlefield giving attack speed boost and more healing on low health.

  • Total Cost: 2700G
  • Builds from Recurve Bow (900G) + Negatron Cloak (900G) + 900G
  • 50 Magic Resist
  • 45% Attack Speed
  • PASSIVE – At Wit’s End: Basic attacks deal 15 − 80 (based on level) bonus magic damage on-hit. While below 50% health, dealing damage to an enemy champion heals you for (Melee:100% / Ranged: 33%) of this effect’s post-mitigation damage.

 

ITEM ADJUSTMENTS (WILD RIFT)


The Grievous Wounds effects have been readjusted to match the gameplay with League PC and revolve around them.

BLOODTHIRSTER

These certain buffs in the crit stats will give it more use in the current build meta

  • Total Cost: 3400G→3200G
  • Builds from Cloak of Agility (1000G) + Vampiric Scepter (1200G) + 1000G
  • 65 AD→40 AD
  • [NEW] 25% crit rate

 

BRAMBLE VEST

  • Passive Changed
  • Thorns: Upon being hit by a basic attack, reflects 3 (+8% bonus armor) magic damage, while also inflicting 50% Grievous Wounds on the attacker for 3 seconds Thorns: Upon being hit by a basic attack, reflects 3 (+8% bonus armor) magic damage, while also inflicting 40% Grievous Wounds on the attacker for 3 seconds.

 

EXECUTIONER’S CALLING

  • Passive Changed
  • Executioner’s Calling: Physical damage inflicts Grievous Wounds on enemy champions for 3 seconds Sepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds.

 

INFINITY ORB

  • Build Path Updated: Oblivion Orb replaced with Prophet’s Pendant
  • Total Gold Cost unchanged

 

MORELLONOMICON

  • Total Cost: 3000G
  • Builds from Oblivion Orb (1000G) + Prophet’s Pendant (1250G) + 750G
  • Passive Unchanged
  • Cursed: Dealing magic damage to an enemy champion inflicts them with 50% Grievous Wounds for 3 seconds. Cursed: Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.

 

MORTAL REMINDER

  • Passive Changed
  • Executioner’s Calling: Physical damage inflicts Grievous Wounds on enemy champions for 3 seconds. Sepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. Dealing 3 consecutive Attacks to an enemy champion enhances this effect to 60% Grievous Wounds against them until the effect is allowed to elapse.

 

OBLIVION ORB

  • Total Cost: 1000G
  • Builds from Amplifying Tome (500G) + 500G
  • 40 AP
  • Cursed: Dealing magic damage inflicts 40% Grievous Wounds to champions for 3 seconds.
  • [REMOVED] Death Touch

 

THORNMAIL

  • Passive Changed
  • Thorns: Upon being hit by a basic attack on-hit, reflects 25 (+ 10% bonus armor) magic damage, while also inflicting Grievous Wounds on the attacker for 3 seconds. Immobilizing an enemy champion inflicts them with 50% Grievous Wounds for 3 seconds. Thorns: Upon being hit by a basic attack on-hit, reflects 25 (+10% bonus armor) magic damage, while also inflicting Grievous Wounds on the attacker for 3 seconds. Immobilizing an enemy champion inflicts them with 60% Grievous Wounds for 3 seconds.

 

REMOVED ITEMS (WILD RIFT 2.4)


FROZEN MALLET

Frozen Mallet functions nearly similar to Iceborn Gauntlet without offering any additional enhancement, thus creating a redundancy. Hence, the devs have decided to remove this item from the game entirely

 

RUNES


RESOLVE: GRASP OF THE UNDYING

Since top lane is  dominated by Grasp of the Undying, so the damage is being nerfed a little.

  • Magic Damage 4% → 3% of your maximum health

 

 

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