Horrorfield- All Survivors Statistics And Abilities You Can Unlock

Horrorfield

Horrorfield

In Horrorfield, there are unique perks or abilities that are provided to each specific characters to survive a trial. The Survivor unlocks a certain amount of skills after reaching a certain level. Each character has their own set of role. You can select any character according to your role and unlock a set of abilities related to their professions. The abilities are mentioned below the description along with each of their base statistics.

In the previous post of Horrorfield, we talked about its beginner’s guide. In this guide, we will show you the stats and abilities of all the survivors in Horrorfield

Abilities

Jack
  • Amateur Chemist: Jack can now craft Energy drinks in the Workshop.
  • Mechanic: Engineering is increased by 10 points.
  • Egoist: 30% gain in silver and experience when Jack escapes the map.
  • Runner I: Running Speed is increased by 10 points.
  • Basic Solutions: Allows Jack to Upgrade Energy Drinks beyond Level 10.
  • Awareness: Jack’s Stats are increased by 5 points.
  • Valiant Heart: Jack no longer screams in fear.
  • Runner II: Running Speed is increased by 10 points.
  • Lethal Danger: The adrenaline rush lasts for 2 more seconds longer.
  • Marathoner: Running Speed is increased by 5%.
Base Stats
  • Speed: 60
  • Dexterity: 25
  • Engineering: 20
  • Medicine: 5
  • Vitality: 30
  • Morale: 50
Mary
  • Medical Instrument: Mary can craft aid kits in the workshop.
  • Witch Doctor: Receives 50% extra silver and experience for healing.
  • Compassion: Mary can judge the direction and distance of the injured allies.
  • First Aid I: If your allies are wounded, Mary’s running speed is increased by 5%.
  • Complex Compounds: Can upgrade Energy Drinks, First Aid Kits and Holy water beyond level. 10
  • Dressing Wounds: Blood Trail of Mary is reduced by 75%.
  • Heal Self: Mary can heal herself in the cage if she is carrying a First Aid Kit.
  • Experience Medic: Medicine is increased by 30 points.
  • Bandage: After injured, Mary doesn’t leave any blood trails.
  • First Aid II: If your allies are wounded, Mary’s running speed is increased by 10%.
Base Stats
  • Speed: 50
  • Dexterity: 55
  • Engineering: 5
  • Medicine: 65
  • Vitality: 10
  • Morale: 5
Gary
  • Mechanic I: Engineering is increased by 10 points.
  • Navigation: Gary can craft compasses in the Workshop.
  • Skilled Artisan: Gary receives 50% extra silver and experience after a successful repair of a generator by him.
  • Craft Tools: Gary can craft Tool kits in the Workshop.
  • Complex Equipment: Gary can upgrade Compasses, Tool Kits, and Lock picks beyond level. 10
  • Mechanic II: Engineering is increased by 15 points.
  • Grounding System: Gary doesn’t let the generator to explode on which he is working.
  • Vigor: Vitality is increased by 10 points.
  • Sleight of Hand: The CD is decreased by 20% of any items which Gary uses.
  • Mechanic III: Engineering is increased by 30 points.
Base Stats
  • Speed: 25
  • Dexterity: 16
  • Engineering: 65
  • Medicine: 35
  • Vitality: 19
  • Morale: 30
Lina
  • Lock Picker: Rescuing the Survivors from the cage awards her 50% extra silver and experience.
  • Lock Master: Lina can craft Lock picks in the Workshop.
  • Stealth 1: Lina’s leaves trail 50% less than others.
  • Useful Trinkets: Lina can upgrade Flashlight, Lock Picks, and Rings of Invisibility beyond level. 10
  • Agility: Dexterity is increased by 15 points.
  • Stealth 2: Lina leaves no trail until she is wounded.
  • Invisible Defense: When the effect of Ring of Invisibility is active, she creates an invisible wall for 3 radii which even her allies can use.
  • Lone Wolf: Lina’s bonus is double when working alone.
  • Perfect Rescuer: Lina has mastered breaking cage which allows her to unlock the cage in 1 second for any trapped survivors.
Base Stats
  • Speed: 50
  • Dexterity: 60
  • Engineering: 20
  • Medicine: 30
  • Vitality: 15
  • Morale: 30
Marcus
  • Vigor: Vitality is increased by 10 points.
  • Defender: Any survivors who escape from the exit gate allows Marcus to gain 25% extra silver and experience.
  • Basic Tools: Marcus can craft Flashlight in the Workshop.
  • Assault Weaponry: Marcus can craft Grenades in the Workshop.
  • Art of War: Marcus can upgrade Compasses, Flashlights, and Grenades beyond level 10.
  • Dodge 1: Marcus can dodge the pyscho’s attack 15% more efficiently.
  • Endurance: Marcus doesn’t grunt in pain when he is wounded.
  • Mighty Throw: Marcus knows how to inflict damage. Any Grenades thrown by Marcus stuns the Psycho additional 0.5 seconds.
  • Dodge 2: Marcus can dodge the pyscho’s attack 30% more efficiently.
  • Athlete: Grave wounds and regular wounds both have the same effect.
Base Stats
  • Speed: 50
  • Dexterity: 30
  • Engineering: 15
  • Medicine: 20
  • Vitality: 30
  • Morale: 60
Phil
  • Hardheaded: Morale is increased by 10 points.
  • Usefulness: Phil gains 25% extra bonus on silver and experience whenever he heals allies and repair generators.
  • Alchemy: Phil can craft Holy Water in the Workshop.
  • Aura of Wisdom 1: All survivors gain 5-point boost to all stats when under his field of vision.
  • Holy Image: Pscho’s speed will decrease by 10% if it’s on Phil’s field of vision.
  • Scientific Praxis: Phil can upgrade First Aid Kits, Holy Water, Tool Kits, and Rings of Invisibility beyond level. 10
  • Paramedic: Medicine is increased by 15 points.
  • Mechanic: Engineering is increased by 15 points.
  • Aura Of Wisdom II: In Phil’s field of vision, all survivor’s receive a 20-point boost at overall stats.
  • Racewalking: Running speed is increased by 3% of stats.
Base Stats
  • Speed: 28
  • Dexterity: 30
  • Engineering: 35
  • Medicine: 55
  • Vitality: 15
  • Morale: 32
Charlie
  • Common Cause: Charlie can drop his item’s for other survivors.
  • Radio Operator: Charlie can craft a Radio Transceiver in the Workshop.
  • Hand-to-hand Combat: Charlie can craft Machetes in the Workshop.
  • Officer’s Token: A new location, The Police Station is unlocked.
  • Armed and Dangerous: Charlie can craft the Shotgun in the Workshop.
  • Self-sacrifice: Charlie can hold back the Psycho for 15 seconds by sacrificing himself.
  • Survive at all costs: Morale and Vitality are increased by 10 points each.
  • Amateur Jeweler: Charlie can craft Silver bullets in the Workshop.
  • Heroism: Charlie can lift up a wounded person in his arms to hide any further blood trails.
  • Marksman: Shotgun’s reload time is reduced to half.
Base Stats
  • Speed: 35
  • Dexterity: 25
  • Engineering: 20
  • Medicine: 20
  • Vitality: 50
  • Morale: 60

For more guides on Horrorfield you can check out the link below:

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