Arena Of Evolution Red Tides Heroes Stats And Item List In Details

Arena Of Evolution: Red Tides

Arena Of Evolution: Red Tides

In this post of Arena Of Evolution Red Tides, we will show you all the list of items/equipment you can get by killing monsters, and hero stats, ability list.

Check out our guide and tips of Arena Of Evolution Red Tides.

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Note- The game updates four times in a month and it is quite difficult to update this post every week. So we will update this post once a month and for latest changes and updates you can check the bottom of the page of this POST.

Arena Of Evolution Red Tides Item/Equipment List

Right now there is no option to see the list of items available in-game. The developers said they will be adding that section soon to the game and we will also get the items combinable feature. There is 5 tier of items will be dropped after defeating monsters which are common, uncommon, rare, epic and legendary. The list of items are:

Common Items

Flash bomb- Increase maximum damage by 25.

Steelforged Dagger- Increase minimum and maximum damage by 10.

Shrewd Crossbow- Increase attack speed by 15.

Combatant’s Necklace- Gives +5% Lifesteal.

Bone Saw- Enemy target armor reduces by 4.

Thrash Blade- Gives +5 armor.

Conjurer’s Sphere- +50% energy gained by dealing damage to the enemy.

Resonating Crystal- Increase ability damage resistance by 15%

Wooden Stave- Increase ability damage by 20%

Elixir Of Repairing- Gives +10 health regeneration.


Uncommon Items

Long Blade- Gives +20 minimum and maximum damage.

Cloak Of Revival- Gives +10% evasion.

Imperial Chest Armor-Increase armor by 10.

Crystal Ball- Your hero will start the round with +20 energy.

Growth Powder- Increase health by 300 and energy gained by +20% through taking damage.

Voodoo Stave- Increase ability damage by 30%.


Rare Items

Calamity’s Edge- Has +10% chance to critical hit for 300% damage and increase max damage by 30.

Grenade Gun- Increases max damage by 50.

Heavy Crossbow- Increases attack speed by 30.

Combatant’s Necklace- Gives 10% Lifesteal,  has a unique ability “Summon” that calls a puppet to join the battle and has a cooldown of 30 seconds.

Abyss Crystal- Gain +30% ability damage, has a unique ability “Lash” that deals 500 ability damage to a random enemy and has a cooldown of 10 seconds

Life Capsule- Increases health by 300 and ability damage resistance by 20%.

Force Potion- Gives +15 health regeneration and +50% energy gained by dealing damage to the enemy.

Soul Collector- Increases ability damage by +40% and energy regeneration by 10.

Cloak Of Darkness- Gives +10% evasion, +10 armor and +20 health regeneration.


Epic Items
Sharp Drill

Give +30 ability damage

Unique ability is “Shockwave” which has a cooldown of 45 seconds

Random Stuns an enemy for 5 seconds

Eye Of Whale

Gives +50% energy while dealing damage to the enemy.

Unique ability is “Ocean Mist” which has a cooldown of 45 seconds.

Deal 200 ability damage to all enemies after 6 seconds.

Vial Of Animated Blood

Increase health by 500

Unique ability is “Lifesteal” which has a cooldown of 45 seconds

Grants 10% life steal to 3 random allies.

Voidcore Great staff

Gain +30% energy while taking damage. Gives 15% ability damage resistance

Unique ability is “Smite”

Deals 50 ability damage to 3 random enemies every 4 seconds.

Drape Of The Righteous

Gain +20 armor and +40 max damage.

Unique ability is “Intervene”

Grants 10 armor and 15 attack damage to all nearby allies.

Robe Of The Void

Gives +15% chance to critical hit for 450% damage.

Unique ability is “Hide” which has a cooldown of 45 seconds.

Become invisible for 10 seconds.

Will still take damage from AOE attacks.


Legendary Items
Twin Blades

+70 Minimum and maximum damage.

Unique ability is “Manjusaka” which has a cooldown of 15 seconds

Gives 100% chance to critical damage for 450% for 5 seconds.

Chains Of The Valorous

Has +10 chance to hit critical damage of 600%.

Unique ability is “Moisturizing” which has a cooldown of 30 seconds.

Increases life steal percentage to 200% for 5 seconds

Wrath Of The Order

Deal +150% ability damage

Unique ability is “Energy Burst” which has a cooldown of 10 seconds

Deal 900 damage to a random enemy

Anthology Of Gospel

Gives +30 energy regeneration

Unique ability is “Retribution” which has a cooldown of 10 seconds

Deals 100 ability damage to 5 random enemies every 6 seconds


Arena Of Evolution Red Tides Heroes List With Stats

There is a total of 54 heroes available currently in this game. The number that you see at the top right corner of the hero portrait represents the number of instances of particular available to all 8 players in a match. These are the stats of level 1 heroes. For level 2 and level 3 just double the number of stats. For example, Keenedge health is 550 in level 1, 1100 in level 2 and 2200 in level 3.

1 Coin Heroes

Keenedge (Attack, Nuker)

  • Minimal Attack- 80
  • Maximum Attack- 113
  • Health- 550
  • Armor- 5
  • Ability (Throwing Axe) – Deal 300/500/700 damage depending on the level.
  • Class- Puppet, Assassin

 


 

Hierophant (Nuker)

  • Minimal Attack- 36
  • Maximum Attack- 44
  • Health- 400
  • Armor- 5
  • Ability (Ball Lightning) – Deals damage by 150/200/250 and burns enemy energy by 20.
  • Class- Psyker, Blaster

 

 


 

Sniper (Attack)

  • Minimal Attack- 34
  • Maximum Attack- 38
  • Health- 400
  • Armor- 5
  • Ability (Combat Stim) – Increases attack damage and speed by 20/30/40.
  • Class- Marine, Longshot

 

 


 

Medic (Support)

  • Minimal Attack- 66
  • Maximum Attack- 80
  • Health- 400
  • Armor- 5
  • Ability (First Aid) – Heal all allies in a nearby area. Healing amount is 300/400/500.
  • Class- Marine, Support

 

 


 

Ironbird Rider (Attack)

  • Minimal Attack- 41 51
  • Maximum Attack- 46 57
  • Health- 400
  • Armor- 5
  • Ability (Heartened) – Increase attack damage by 20/35/60.
  • Ability (Deadly Shot)- After 6/5/4 times of physical attack, shoots a powerful arrow that will deal 300% damage.
  • Class- Rider, Longshot

 


 

Marauder (Controller)

  • Minimal Attack- 32
  • Maximum Attack- 39
  • Health- 700
  • Armor- 5
  • Ability (Open Fire) – Fire missile on enemies dealing 35/50/65 damage while stunning them.
  • Class- Mech, Blaster

 

 


 

Oculus (Controller)

  • Minimal Attack- 48
  • Maximum Attack- 53
  • Health- 500
  • Armor- 0
  • Ability (Disruption) – Immobilize enemy hero for 4/5/6 seconds.
  • Class- Insectoid, Specialist

 

 


 

Razorclaw (Attack, Nuker)

  • Minimal Attack- 57
  • Maximum Attack- 63
  • Health- 650
  • Armor- 5
  • Ability (Submerge) – Stun enemy target while dealing 100/200/300 damage.
  • Class- Beast, Assassin

 

 


 

Panda Monk (Tank)

  • Minimal Attack- 61
  • Maximum Attack- 67
  • Health- 700
  • Armor- 5
  • Ability (Taunt) – Taunt nearby enemies for a duration of 8/10/12 seconds. While taunting panda armor increases by 6/12/18.
  • Class- Panda, Vanguard

 

 


 

Tusker (Tank)

  • Minimal Attack- 34
  • Maximum Attack- 58
  • Health- 650
  • Armor- 5
  • Ability (Feral Charge) – Deal 100/200/300 magical damage.
  • Class- Beast, Vanguard

 

 


 

2 Coin Heroes

Direwing (Nuker)(Updated Now Require 2 Coins)

  • Minimal Attack- 95 83
  • Maximum Attack- 114 102
  • Health- 550 450
  • Armor- 5
  • Ability (Batling Swarm) – Summons small bats that deal 150/250/350 ability damage and slows enemy target attack speed by 40%/60%/80% for a duration of 5 seconds.
  • Class- Raptor, Longshot

 


 

Chanter (Support) (Updated Now Require 2 Coins)

  • Minimal Attack- 40
  • Maximum Attack- 45
  • Health- 500 600
  • Armor- 5
  • Ability (Gospel) – Give additional energy to nearby allies in a radius of 15. Energy regeneration is 4/7/10 per second.
  • Class- Psyker, Support

 

 

ILLusionist (Summon)

  • Minimal Attack- 41
  • Maximum Attack- 46
  • Health- 500
  • Armor- 0
  • Ability (Summon Silver Guardian) – Summon an illusion of squire.
  • Class- Psyker, Puppet, Summoner

 

 


 

Siren (Attack, Nuker)

  • Minimal Attack- 96
  • Maximum Attack- 105
  • Health- 550
  • Armor- 0
  • Ability (Song Of Siren) – Deal 200/300/400 ability damage.
  • Class- Kraken, Assassin

 

 


 

Thunderer (Carry, Attack)

  • Minimal Attack- 61 69
  • Maximum Attack- 73 90
  • Health- 500 450
  • Armor- 5
  • Ability (Chain Lighting) – Normal physical attack bounces 3/5/7 times and with each bounce damage reduced by 40%.
  • Class- Psyker, Longshot

 

 


 

Vajra (Tank, Attack)

  • Minimal Attack- 45
  • Maximum Attack- 67
  • Health- 650
  • Armor- 5
  • Ability (Burning Rage) – Its shield explodes dealing 50/100/150 ability damage, attack speed increases by 20%/30%/40% and gains Lifesteal by 10%/20%/30%.
  • Class- Walker, Guardian

 


 

 

Blademaster( Nuker)

  • Minimal Attack- 76
  • Maximum Attack- 82
  • Health- 600
  • Armor- 5
  • Ability (Bladestorm)- Deal 50/100/150 ability damage per second for 6.5 seconds to its nearby enemies.
  • Class- Puppet, Vanguard

 

 


 

Skycrab (Nuker)

  • Minimal Attack- 46
  • Maximum Attack- 51
  • Health- 550
  • Armor- 5
  • Ability (Laser Strike) – Deal 575/825/1075 ability damage.
  • Class- Kraken, Siegebreaker

 

 


 

Gorilla (Nuker)

  • Minimal Attack- 66
  • Maximum Attack- 72
  • Health- 800
  • Armor- 6
  • Ability (Missile Barrage) – Deal 200/300/400 ability damage.
  • Class- Mech, Blaster

 

 


 

Dragon Breath( Nuker)

  • Minimal Attack- 70
  • Maximum Attack- 82
  • Health- 600
  • Armor- 5
  • Ability (Flame Burst) – Deal 120/200/280 ability damage to all enemies in a cone for 4 times.
  • Class- Marine, Vanguard

 

 


 

Paviser (Tank)

  • Minimal Attack- 30
  • Maximum Attack- 84
  • Health- 750
  • Armor- 5
  • Ability (Concussive Stomp) – Deal random damage to enemies and stunning them. The damage range is 50/100/150 to 200/300/400 and stun duration from 1 to 2.
  • Class- Marine, Guardian

 


 

 

Kamikaze (Nuker)

  • Minimal Attack- 38
  • Maximum Attack- 42
  • Health- 500
  • Armor- 0
  • Ability (Detonation) – Upon dying this character explodes dealing 200/300/400 to enemies in a radius of 10/12/15.
  • Class- Insectoid, Blaster

 

 


 

Acidtooth (Tank)

  • Minimal Attack- 87
  • Maximum Attack- 125
  • Health- 650
  • Armor- 5
  • Ability (Acid Spit) – Decrease target enemy armor by 15/30/45 for 20 seconds.
  • Class- Beast, Vanguard

 

 


 

Vinewarden (Controller)

  • Minimal Attack- 99
  • Maximum Attack- 141
  • Health- 650
  • Armor- 5
  • Ability (Thorny Entanglement) – Drain 40/50/60 health from the enemy target, deals 40/50/60 ability damage per second and immobilize them.
  • Class- Immortal, Specialist

 

 


3 Coin Heroes

Slasher (Attack)

  • Minimal Attack- 75
  • Maximum Attack- 97
  • Health- 550
  • Armor- 5
  • Ability (Blade Dash) – Grants 10% chance to deal bonus 300%/450%/600% damage on physical attack.
  • Class- Puppet, Vanguard

 

 


 

Electrocutioner (Nuker)

  • Minimal Attack- 95
  • Maximum Attack- 114
  • Health- 750
  • Armor- 5
  • Ability (Forked Lighting) – Strikes multiple enemies dealing 50/65/85 per hit min damage and 90/125/185 max damage to 4/5/6 targets in a radius of 20/20/25.
  • Class- Kraken, Specialist

 


 

 

Arhat (Nuker)

  • Minimal Attack- 153
  • Maximum Attack- 166
  • Health- 550
  • Armor- 5
  • Ability (Spiritfire Beam) – Deal 250/450/650 ability damage to enemies ahead of him.
  • Class- Walker, Longshot

 

 


 

Catapult (Carry)

  • Minimal Attack- 41
  • Maximum Attack- 50
  • Health- 800
  • Armor- 10
  • Ability (Siege Mode) – Increases attack speed by 40/50/60 and deal area damage.
  • Class- Mech, Siegebreaker

 

 


 

Outrider (Nuker)

  • Minimal Attack- 46
  • Maximum Attack- 51
  • Health- 550
  • Armor- 5
  • Ability (Madness Shoot) – Fire 3 bullets and deal 200/300/400 ability damage.
  • Ability (Napalm)- Shoot sticky napalam at 1/2/3 enemies, which will explode in 3 seconds causing small range damage.
  • Class- Rider, Blaster

 

 


 

Dauntless (Nuker)

  • Minimal Attack- 41
  • Maximum Attack- 46
  • Health- 400
  • Armor- 5
  • Ability (Suppressive Fire) – Deal area ability damage multiple times for a total of 300/450/600 damage.
  • Class- Air Force, Blaster

 

 


 

Engineer (Support)

  • Minimal Attack- 83
  • Maximum Attack- 100
  • Health- 750
  • Armor- 10
  • Force Defense- 20%
  • Ability (Repair) – Enhance stats of farthest ally increasing physical/ability damage by 70%/85%/100% for a duration of 6 seconds. During this periord, the enhanced hero won’t die.
  • Class- Air Force, Supporter

 


 

Commando (Nuker)

  • Minimal Attack- 97
  • Maximum Attack- 127
  • Health- 450
  • Armor- 5
  • Ability (Lethal Shot) – Deal 400/600/800 ability damage.
  • Class- Marine, Longshot

 

 


 

Mortus (Attack)

  • Minimal Attack- 55
  • Maximum Attack- 66
  • Health- 500
  • Armor- 5
  • Health Regeneration- 5
  • Ability (Cloak) – Become invisible and gain HP regeneration by 15/60/180, bonus attack speed for 30%/40%/50% for a duration of 6 seconds.
  • Class- Air Force, Assassin

 


 

 

Dreadpaw (Tank, Summon)

  • Minimal Attack- 59
  • Maximum Attack- 70
  • Health- 750
  • Armor- 5
  • Ability (Call Of Nature) – Increase maximum health by 20%/30%40% and summons 2 wolves.
  • Class- Beast, Summoner

 

 


 

Mindbreaker (Controller)

  • Minimal Attack- 68
  • Maximum Attack- 75
  • Health- 550
  • Armor- 5
  • Ability (Mind Control) – Control an enemy hero causing it to become a friendly unit that taunts enemy heroes and increase its damage by 10%/20%/30% for a duration of 5/6.5/8 seconds.
  • Class- Insectoid, Specialist

 

Skyclaw (Tank)

  • Minimal Attack- 50
  • Maximum Attack- 70
  • Health- 650
  • Armor- 5
  • Force Defense- 10%
  • Ability (Bloodbath) – When this ability is active Skyclaw lands on the ground restoring its HP and increasing its damage by 50/100/200. During restoring period Skyclaw is immune to damage.
  • Class- Raptor, Beast, Vanguard

 


 

Shuriken Panda (Nuker)

  • Minimal Attack- 60
  • Maximum Attack- 72
  • Health- 550
  • Armor- 5
  • Force Defense- 20%
  • Ability (Throw Shuriken) – Toss a shuriken in a radius of 6/8/10 dealing 150/250/350 damage per second for 5 seconds.
  • Class- Panda, Assassin

 


 

 

Goldmane (Tank)

  • Minimal Attack- 45
  • Maximum Attack- 54
  • Health- 700
  • Armor- 10
  • Ability (Intimidating Roar) – Enemies in front of him in a cone will be turned into stone for 3/3.5/4 seconds, their attack will be reduced by 30/40/50 and Goldmane will reflect 10/20/30 damage for a duration of 20 seconds.
  • Class- Beast, Guardian

 


 

 

Sunfire (Nuker)

  • Minimal Attack- 101
  • Maximum Attack- 116
  • Health- 450
  • Armor- 5
  • Ability (Sun Breath) – Breathes fire in a rectangle area dealing 600/980/1400 total damage for a duration of 5/7/9. It has a passive ability called “Rebirth” when upgraded to 2-Star. It gets reborn upon dying with health 900/1800. Upon reborn, his class will change from blaster to specialist.
  • Class- Raptor, Blaster

4 Coin Heroes

Bulwark (Tank)

  • Minimal Attack- 101
  • Maximum Attack- 110
  • Health- 1050
  • Armor- 5
  • Ability (Shield Bash) – Inflict damage by 200/300/400 in rectangle shape ahead and silence enemies for 2 seconds.
  • Class- Puppet, Guardian

 

 


 

Tempest Keeper (Nuker, Crowd Controller)

  • Minimal Attack- 85
  • Maximum Attack- 102
  • Health- 750
  • Armor- 5
  • Ability (Tornado) – Creates a whirlwind that toss enemies in air for 1/1.2/1.5 seconds, stuns them for /1/13/1.5 seconds and dealing 100/150/200 ability damage.
  • Class- Walker, Siegebreaker

 


 

 

Mantakor (Summon)

  • Minimal Attack- 88
  • Maximum Attack- 106
  • Health- 800
  • Armor- 0
  • Force Defense- 20%
  • Ability (Summon Shield Slave) – Summon a bulwark.
  • Class- Kraken, Puppet, Summoner

 

 


 

Warbringer (Carry)

  • Minimal Attack- 98
  • Maximum Attack- 109
  • Health- 900
  • Armor- 5
  • Ability (Swiftwind) – With each continuous blow to same target attack speed increases by 10%/15%/20% and has a maximum of 10 stacks.
  • Class- Puppet, Guardian

 

 


 

Grenadier (Crowd Controller)

  • Minimal Attack- 45
  • Maximum Attack- 50
  • Health- 700
  • Armor- 5
  • Ability (High Explosive Projectile) – Throws a grenade in an area dealing 200/280/360 total damage to enemies.
  • Class- Marine, Specialist

 

 


 

Sentinel (Attack)

  • Minimal Attack- 90
  • Maximum Attack- 110
  • Health- 750
  • Armor- 5
  • Ability (Electromagnetic Barrier) – Increases damage by 40/60/80 and armor by 10.
  • Class- Mech, Assassin

 

 


 

Cruiser (Nuker)

  • Minimal Attack- 30
  • Maximum Attack- 34
  • Health- 650
  • Armor- 5
  • Ability (Dive Bomb) – Bombards in an area dealing 250/400/550 ability damage.
  • Class- Air Force, Siegebreaker

 

 


 

Soulmentor (Support)

  • Minimal Attack- 79
  • Maximum Attack- 95
  • Health- 850
  • Armor- 5
  • Ability (Chain Heal) – Heal multiple allies for 100/175/250 for 4/5/6 seconds.
  • Class- Beast, Supporter

 

 


 

Hive Queen (Nuker)

  • Minimal Attack- 29
  • Maximum Attack- 33
  • Health- 450
  • Armor- 5
  • Ability (Swarming Missiles) – Deal 100/150/200 ability damage by creating 2 rings. Outer ring range is 20/22/25 radius and the inner ring is 9/11/14 radius.
  • Class- Insectoid, Longshot

 


 

 

Bonewyrm (Crowd Controller)

  • Minimal Attack- 117
  • Maximum Attack- 141
  • Health- 950
  • Armor- 10
  • Ability (Bone Flurry) – Throws a bone ball at enemies stunning them for 1.4/1.7/2 seconds and deal 150/250/350 ability damage.
  • Class- Raptor, Immortal, Siegebreaker

 


 

 

Chan Master (Nuker)

  • Minimal Attack- 56
  • Maximum Attack- 63
  • Health- 850
  • Armor- 5
  • Force Defense- 20%
  • Ability (Chi Orb) – Creates an energy orb that deals 760/1200/1300 total ability damage in an area.
  • Class- Panda, Specialist

 


5 Coin Heroes

Mirage Caller (Nuker)

  • Minimal Attack- 63
  • Maximum Attack- 77
  • Health- 1000
  • Armor- 5
  • Force Defense- 40%
  • Ability (Phantom Strike) – Creates an illusion that deals 70/100/150 ability damage for 10 seconds in a radius of 15.
  • Class- Kraken, Siegebreaker

 


 

Hailstorm (Nuker)

  • Minimal Attack- 100
  • Maximum Attack- 106
  • Health- 900
  • Armor- 15
  • Ability (Devastator) – Does an artillery strike on enemies multiple times dealing 400/600/800 total damage.
  • Class- Mech, Blaster

 


 

 

Devourer (Nuker, Controller)

  • Minimal Attack- 48
  • Maximum Attack- 58
  • Health- 1000
  • Armor- 5
  • Force Defense- 40%
  • Ability (Devour) – Attempt to devour an enemy target, even if it can’t devour, the enemy will lose some % of its HP.
  • Class- Raptor, Specialist

 


 

Forest Ranger (Crowd Controller)

  • Minimal Attack- 40
  • Maximum Attack- 49
  • Health- 950
  • Armor- 5
  • Health Regeneration- 5
  • Ability (Earthen Spikes) – Launch enemies in the air and deal 150/250/350 ability damage.
  • Class- Immortal, Vanguard

 

 


 

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