In this post of Arena Of Evolution Red Tides, we will show you all the list of items/equipment you can get by killing monsters, and hero stats, ability list.
Check out our guide and tips of Arena Of Evolution Red Tides.
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Note- The game updates four times in a month and it is quite difficult to update this post every week. So we will update this post once a month and for latest changes and updates you can check the bottom of the page of this POST.
Arena Of Evolution Red Tides Item/Equipment List
Right now there is no option to see the list of items available in-game. The developers said they will be adding that section soon to the game and we will also get the items combinable feature. There is 5 tier of items will be dropped after defeating monsters which are common, uncommon, rare, epic and legendary. The list of items are:
Common Items
Flash bomb- Increase maximum damage by 25.
Steelforged Dagger- Increase minimum and maximum damage by 10.
Shrewd Crossbow- Increase attack speed by 15.
Combatant’s Necklace- Gives +5% Lifesteal.
Bone Saw- Enemy target armor reduces by 4.
Thrash Blade- Gives +5 armor.
Conjurer’s Sphere- +50% energy gained by dealing damage to the enemy.
Resonating Crystal- Increase ability damage resistance by 15%
Wooden Stave- Increase ability damage by 20%
Elixir Of Repairing- Gives +10 health regeneration.
Uncommon Items
Long Blade- Gives +20 minimum and maximum damage.
Cloak Of Revival- Gives +10% evasion.
Imperial Chest Armor-Increase armor by 10.
Crystal Ball- Your hero will start the round with +20 energy.
Growth Powder- Increase health by 300 and energy gained by +20% through taking damage.
Voodoo Stave- Increase ability damage by 30%.
Rare Items
Calamity’s Edge- Has +10% chance to critical hit for 300% damage and increase max damage by 30.
Grenade Gun- Increases max damage by 50.
Heavy Crossbow- Increases attack speed by 30.
Combatant’s Necklace- Gives 10% Lifesteal, has a unique ability “Summon” that calls a puppet to join the battle and has a cooldown of 30 seconds.
Abyss Crystal- Gain +30% ability damage, has a unique ability “Lash” that deals 500 ability damage to a random enemy and has a cooldown of 10 seconds
Life Capsule- Increases health by 300 and ability damage resistance by 20%.
Force Potion- Gives +15 health regeneration and +50% energy gained by dealing damage to the enemy.
Soul Collector- Increases ability damage by +40% and energy regeneration by 10.
Cloak Of Darkness- Gives +10% evasion, +10 armor and +20 health regeneration.
Epic Items
Sharp Drill
Give +30 ability damage
Unique ability is “Shockwave” which has a cooldown of 45 seconds
Random Stuns an enemy for 5 seconds
Eye Of Whale
Gives +50% energy while dealing damage to the enemy.
Unique ability is “Ocean Mist” which has a cooldown of 45 seconds.
Deal 200 ability damage to all enemies after 6 seconds.
Vial Of Animated Blood
Increase health by 500
Unique ability is “Lifesteal” which has a cooldown of 45 seconds
Grants 10% life steal to 3 random allies.
Voidcore Great staff
Gain +30% energy while taking damage. Gives 15% ability damage resistance
Unique ability is “Smite”
Deals 50 ability damage to 3 random enemies every 4 seconds.
Drape Of The Righteous
Gain +20 armor and +40 max damage.
Unique ability is “Intervene”
Grants 10 armor and 15 attack damage to all nearby allies.
Robe Of The Void
Gives +15% chance to critical hit for 450% damage.
Unique ability is “Hide” which has a cooldown of 45 seconds.
Become invisible for 10 seconds.
Will still take damage from AOE attacks.
Legendary Items
Twin Blades
+70 Minimum and maximum damage.
Unique ability is “Manjusaka” which has a cooldown of 15 seconds
Gives 100% chance to critical damage for 450% for 5 seconds.
Chains Of The Valorous
Has +10 chance to hit critical damage of 600%.
Unique ability is “Moisturizing” which has a cooldown of 30 seconds.
Increases life steal percentage to 200% for 5 seconds
Wrath Of The Order
Deal +150% ability damage
Unique ability is “Energy Burst” which has a cooldown of 10 seconds
Deal 900 damage to a random enemy
Anthology Of Gospel
Gives +30 energy regeneration
Unique ability is “Retribution” which has a cooldown of 10 seconds
Deals 100 ability damage to 5 random enemies every 6 seconds
Arena Of Evolution Red Tides Heroes List With Stats
There is a total of 54 heroes available currently in this game. The number that you see at the top right corner of the hero portrait represents the number of instances of particular available to all 8 players in a match. These are the stats of level 1 heroes. For level 2 and level 3 just double the number of stats. For example, Keenedge health is 550 in level 1, 1100 in level 2 and 2200 in level 3.
1 Coin Heroes
Keenedge (Attack, Nuker)
- Minimal Attack- 80
- Maximum Attack- 113
- Health- 550
- Armor- 5
- Ability (Throwing Axe) – Deal 300/500/700 damage depending on the level.
- Class- Puppet, Assassin
Hierophant (Nuker)
- Minimal Attack- 36
- Maximum Attack- 44
- Health- 400
- Armor- 5
- Ability (Ball Lightning) – Deals damage by 150/200/250 and burns enemy energy by 20.
- Class- Psyker, Blaster
Sniper (Attack)
- Minimal Attack- 34
- Maximum Attack- 38
- Health- 400
- Armor- 5
- Ability (Combat Stim) – Increases attack damage and speed by 20/30/40.
- Class- Marine, Longshot
Medic (Support)
- Minimal Attack- 66
- Maximum Attack- 80
- Health- 400
- Armor- 5
- Ability (First Aid) – Heal all allies in a nearby area. Healing amount is 300/400/500.
- Class- Marine, Support
Ironbird Rider (Attack)
- Minimal Attack-
4151 - Maximum Attack-
4657 - Health- 400
- Armor- 5
- Ability (
Heartened) –Increase attack damage by 20/35/60. - Ability (Deadly Shot)- After 6/5/4 times of physical attack, shoots a powerful arrow that will deal 300% damage.
- Class- Rider, Longshot
Marauder (Controller)
- Minimal Attack- 32
- Maximum Attack- 39
- Health- 700
- Armor- 5
- Ability (Open Fire) – Fire missile on enemies dealing 35/50/65 damage while stunning them.
- Class- Mech, Blaster
Oculus (Controller)
- Minimal Attack- 48
- Maximum Attack- 53
- Health- 500
- Armor- 0
- Ability (Disruption) – Immobilize enemy hero for 4/5/6 seconds.
- Class- Insectoid, Specialist
Razorclaw (Attack, Nuker)
- Minimal Attack- 57
- Maximum Attack- 63
- Health- 650
- Armor- 5
- Ability (Submerge) – Stun enemy target while dealing 100/200/300 damage.
- Class- Beast, Assassin
Panda Monk (Tank)
- Minimal Attack- 61
- Maximum Attack- 67
- Health- 700
- Armor- 5
- Ability (Taunt) – Taunt nearby enemies for a duration of 8/10/12 seconds. While taunting panda armor increases by 6/12/18.
- Class- Panda, Vanguard
Tusker (Tank)
- Minimal Attack- 34
- Maximum Attack- 58
- Health- 650
- Armor- 5
- Ability (Feral Charge) – Deal 100/200/300 magical damage.
- Class- Beast, Vanguard
2 Coin Heroes
Direwing (Nuker)(Updated Now Require 2 Coins)
- Minimal Attack-
9583 - Maximum Attack-
114102 - Health-
550450 - Armor- 5
- Ability (Batling Swarm) – Summons small bats that deal 150/250/350 ability damage and slows enemy target attack speed by 40%/60%/80% for a duration of 5 seconds.
- Class- Raptor, Longshot
Chanter (Support) (Updated Now Require 2 Coins)
- Minimal Attack- 40
- Maximum Attack- 45
- Health-
500600 - Armor- 5
- Ability (Gospel) – Give additional energy to nearby allies in a radius of 15. Energy regeneration is 4/7/10 per second.
- Class- Psyker, Support
ILLusionist (Summon)
- Minimal Attack- 41
- Maximum Attack- 46
- Health- 500
- Armor- 0
- Ability (Summon Silver Guardian) – Summon an illusion of squire.
- Class- Psyker, Puppet, Summoner
Siren (Attack, Nuker)
- Minimal Attack- 96
- Maximum Attack- 105
- Health- 550
- Armor- 0
- Ability (Song Of Siren) – Deal 200/300/400 ability damage.
- Class- Kraken, Assassin
Thunderer (Carry, Attack)
- Minimal Attack-
6169 - Maximum Attack-
7390 - Health-
500450 - Armor- 5
- Ability (Chain Lighting) – Normal physical attack bounces 3/5/7 times and with each bounce damage reduced by 40%.
- Class- Psyker, Longshot
Vajra (Tank, Attack)
- Minimal Attack- 45
- Maximum Attack- 67
- Health- 650
- Armor- 5
- Ability (Burning Rage) – Its shield explodes dealing 50/100/150 ability damage, attack speed increases by 20%/30%/40% and gains Lifesteal by 10%/20%/30%.
- Class- Walker, Guardian
Blademaster( Nuker)
- Minimal Attack- 76
- Maximum Attack- 82
- Health- 600
- Armor- 5
- Ability (Bladestorm)- Deal 50/100/150 ability damage per second for 6.5 seconds to its nearby enemies.
- Class- Puppet, Vanguard
Skycrab (Nuker)
- Minimal Attack- 46
- Maximum Attack- 51
- Health- 550
- Armor- 5
- Ability (Laser Strike) – Deal 575/825/1075 ability damage.
- Class- Kraken, Siegebreaker
Gorilla (Nuker)
- Minimal Attack- 66
- Maximum Attack- 72
- Health- 800
- Armor- 6
- Ability (Missile Barrage) – Deal 200/300/400 ability damage.
- Class- Mech, Blaster
Dragon Breath( Nuker)
- Minimal Attack- 70
- Maximum Attack- 82
- Health- 600
- Armor- 5
- Ability (Flame Burst) – Deal 120/200/280 ability damage to all enemies in a cone for 4 times.
- Class- Marine, Vanguard
Paviser (Tank)
- Minimal Attack- 30
- Maximum Attack- 84
- Health- 750
- Armor- 5
- Ability (Concussive Stomp) – Deal random damage to enemies and stunning them. The damage range is 50/100/150 to 200/300/400 and stun duration from 1 to 2.
- Class- Marine, Guardian
Kamikaze (Nuker)
- Minimal Attack- 38
- Maximum Attack- 42
- Health- 500
- Armor- 0
- Ability (Detonation) – Upon dying this character explodes dealing 200/300/400 to enemies in a radius of 10/12/15.
- Class- Insectoid, Blaster
Acidtooth (Tank)
- Minimal Attack- 87
- Maximum Attack- 125
- Health- 650
- Armor- 5
- Ability (Acid Spit) – Decrease target enemy armor by 15/30/45 for 20 seconds.
- Class- Beast, Vanguard
Vinewarden (Controller)
- Minimal Attack- 99
- Maximum Attack- 141
- Health- 650
- Armor- 5
- Ability (Thorny Entanglement) – Drain 40/50/60 health from the enemy target, deals 40/50/60 ability damage per second and immobilize them.
- Class- Immortal, Specialist
3 Coin Heroes
Slasher (Attack)
- Minimal Attack- 75
- Maximum Attack- 97
- Health- 550
- Armor- 5
- Ability (Blade Dash) – Grants 10% chance to deal bonus 300%/450%/600% damage on physical attack.
- Class- Puppet, Vanguard
Electrocutioner (Nuker)
- Minimal Attack- 95
- Maximum Attack- 114
- Health- 750
- Armor- 5
- Ability (Forked Lighting) – Strikes multiple enemies dealing 50/65/85 per hit min damage and 90/125/185 max damage to 4/5/6 targets in a radius of 20/20/25.
- Class- Kraken, Specialist
Arhat (Nuker)
- Minimal Attack- 153
- Maximum Attack- 166
- Health- 550
- Armor- 5
- Ability (Spiritfire Beam) – Deal 250/450/650 ability damage to enemies ahead of him.
- Class- Walker, Longshot
Catapult (Carry)
- Minimal Attack- 41
- Maximum Attack- 50
- Health- 800
- Armor- 10
- Ability (Siege Mode) – Increases attack speed by 40/50/60 and deal area damage.
- Class- Mech, Siegebreaker
Outrider (Nuker)
- Minimal Attack- 46
- Maximum Attack- 51
- Health- 550
- Armor- 5
Ability (Madness Shoot) – Fire 3 bullets and deal 200/300/400 ability damage.- Ability (Napalm)- Shoot sticky napalam at 1/2/3 enemies, which will explode in 3 seconds causing small range damage.
- Class- Rider, Blaster
Dauntless (Nuker)
- Minimal Attack- 41
- Maximum Attack- 46
- Health- 400
- Armor- 5
- Ability (Suppressive Fire) – Deal area ability damage multiple times for a total of 300/450/600 damage.
- Class- Air Force, Blaster
Engineer (Support)
- Minimal Attack- 83
- Maximum Attack- 100
- Health- 750
- Armor- 10
- Force Defense- 20%
- Ability (Repair) – Enhance stats of farthest ally increasing physical/ability damage by 70%/85%/100% for a duration of 6 seconds. During this periord, the enhanced hero won’t die.
- Class- Air Force, Supporter
Commando (Nuker)
- Minimal Attack- 97
- Maximum Attack- 127
- Health- 450
- Armor- 5
- Ability (Lethal Shot) – Deal 400/600/800 ability damage.
- Class- Marine, Longshot
Mortus (Attack)
- Minimal Attack- 55
- Maximum Attack- 66
- Health- 500
- Armor- 5
- Health Regeneration- 5
- Ability (Cloak) – Become invisible and gain HP regeneration by 15/60/180, bonus attack speed for 30%/40%/50% for a duration of 6 seconds.
- Class- Air Force, Assassin
Dreadpaw (Tank, Summon)
- Minimal Attack- 59
- Maximum Attack- 70
- Health- 750
- Armor- 5
- Ability (Call Of Nature) – Increase maximum health by 20%/30%40% and summons 2 wolves.
- Class- Beast, Summoner
Mindbreaker (Controller)
- Minimal Attack- 68
- Maximum Attack- 75
- Health- 550
- Armor- 5
- Ability (Mind Control) – Control an enemy hero causing it to become a friendly unit that taunts enemy heroes and increase its damage by 10%/20%/30% for a duration of 5/6.5/8 seconds.
- Class- Insectoid, Specialist
Skyclaw (Tank)
- Minimal Attack- 50
- Maximum Attack- 70
- Health- 650
- Armor- 5
- Force Defense- 10%
- Ability (Bloodbath) – When this ability is active Skyclaw lands on the ground restoring its HP and increasing its damage by 50/100/200. During restoring period Skyclaw is immune to damage.
- Class- Raptor, Beast, Vanguard
Shuriken Panda (Nuker)
- Minimal Attack- 60
- Maximum Attack- 72
- Health- 550
- Armor- 5
- Force Defense- 20%
- Ability (Throw Shuriken) – Toss a shuriken in a radius of 6/8/10 dealing 150/250/350 damage per second for 5 seconds.
- Class- Panda, Assassin
Goldmane (Tank)
- Minimal Attack- 45
- Maximum Attack- 54
- Health- 700
- Armor- 10
- Ability (Intimidating Roar) – Enemies in front of him in a cone will be turned into stone for 3/3.5/4 seconds, their attack will be reduced by 30/40/50 and Goldmane will reflect 10/20/30 damage for a duration of 20 seconds.
- Class- Beast, Guardian
Sunfire (Nuker)
- Minimal Attack- 101
- Maximum Attack- 116
- Health- 450
- Armor- 5
- Ability (Sun Breath) – Breathes fire in a rectangle area dealing 600/980/1400 total damage for a duration of 5/7/9. It has a passive ability called “Rebirth” when upgraded to 2-Star. It gets reborn upon dying with health 900/1800. Upon reborn, his class will change from blaster to specialist.
- Class- Raptor, Blaster
4 Coin Heroes
Bulwark (Tank)
- Minimal Attack- 101
- Maximum Attack- 110
- Health- 1050
- Armor- 5
- Ability (Shield Bash) – Inflict damage by 200/300/400 in rectangle shape ahead and silence enemies for 2 seconds.
- Class- Puppet, Guardian
Tempest Keeper (Nuker, Crowd Controller)
- Minimal Attack- 85
- Maximum Attack- 102
- Health- 750
- Armor- 5
- Ability (Tornado) – Creates a whirlwind that toss enemies in air for 1/1.2/1.5 seconds, stuns them for /1/13/1.5 seconds and dealing 100/150/200 ability damage.
- Class- Walker, Siegebreaker
Mantakor (Summon)
- Minimal Attack- 88
- Maximum Attack- 106
- Health- 800
- Armor- 0
- Force Defense- 20%
- Ability (Summon Shield Slave) – Summon a bulwark.
- Class- Kraken, Puppet, Summoner
Warbringer (Carry)
- Minimal Attack- 98
- Maximum Attack- 109
- Health- 900
- Armor- 5
- Ability (Swiftwind) – With each continuous blow to same target attack speed increases by 10%/15%/20% and has a maximum of 10 stacks.
- Class- Puppet, Guardian
Grenadier (Crowd Controller)
- Minimal Attack- 45
- Maximum Attack- 50
- Health- 700
- Armor- 5
- Ability (High Explosive Projectile) – Throws a grenade in an area dealing 200/280/360 total damage to enemies.
- Class- Marine, Specialist
Sentinel (Attack)
- Minimal Attack- 90
- Maximum Attack- 110
- Health- 750
- Armor- 5
- Ability (Electromagnetic Barrier) – Increases damage by 40/60/80 and armor by 10.
- Class- Mech, Assassin
Cruiser (Nuker)
- Minimal Attack- 30
- Maximum Attack- 34
- Health- 650
- Armor- 5
- Ability (Dive Bomb) – Bombards in an area dealing 250/400/550 ability damage.
- Class- Air Force, Siegebreaker
Soulmentor (Support)
- Minimal Attack- 79
- Maximum Attack- 95
- Health- 850
- Armor- 5
- Ability (Chain Heal) – Heal multiple allies for 100/175/250 for 4/5/6 seconds.
- Class- Beast, Supporter
Hive Queen (Nuker)
- Minimal Attack- 29
- Maximum Attack- 33
- Health- 450
- Armor- 5
- Ability (Swarming Missiles) – Deal 100/150/200 ability damage by creating 2 rings. Outer ring range is 20/22/25 radius and the inner ring is 9/11/14 radius.
- Class- Insectoid, Longshot
Bonewyrm (Crowd Controller)
- Minimal Attack- 117
- Maximum Attack- 141
- Health- 950
- Armor- 10
- Ability (Bone Flurry) – Throws a bone ball at enemies stunning them for 1.4/1.7/2 seconds and deal 150/250/350 ability damage.
- Class- Raptor, Immortal, Siegebreaker
Chan Master (Nuker)
- Minimal Attack- 56
- Maximum Attack- 63
- Health- 850
- Armor- 5
- Force Defense- 20%
- Ability (Chi Orb) – Creates an energy orb that deals 760/1200/1300 total ability damage in an area.
- Class- Panda, Specialist
5 Coin Heroes
Mirage Caller (Nuker)
- Minimal Attack- 63
- Maximum Attack- 77
- Health- 1000
- Armor- 5
- Force Defense- 40%
- Ability (Phantom Strike) – Creates an illusion that deals 70/100/150 ability damage for 10 seconds in a radius of 15.
- Class- Kraken, Siegebreaker
Hailstorm (Nuker)
- Minimal Attack- 100
- Maximum Attack- 106
- Health- 900
- Armor- 15
- Ability (Devastator) – Does an artillery strike on enemies multiple times dealing 400/600/800 total damage.
- Class- Mech, Blaster
Devourer (Nuker, Controller)
- Minimal Attack- 48
- Maximum Attack- 58
- Health- 1000
- Armor- 5
- Force Defense- 40%
- Ability (Devour) – Attempt to devour an enemy target, even if it can’t devour, the enemy will lose some % of its HP.
- Class- Raptor, Specialist
Forest Ranger (Crowd Controller)
- Minimal Attack- 40
- Maximum Attack- 49
- Health- 950
- Armor- 5
- Health Regeneration- 5
- Ability (Earthen Spikes) – Launch enemies in the air and deal 150/250/350 ability damage.
- Class- Immortal, Vanguard